Godzilla: Destroy All Monsters Melee
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Godzilla: Destroy All Monsters Melee | |
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![]() North American Xbox cover art
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Developer(s) | Pipeworks Software WayForward Technologies (GBA) |
Publisher(s) | Atari Classic Media Toho |
Director(s) | Matt Bozon (GBA) |
Producer(s) | John Beck (GBA) |
Designer(s) | Matt Bozon (GBA) |
Programmer(s) | Michael Stragey (GBA) |
Composer(s) | Jake Kaufman (GBA) |
Series | Godzilla |
Platforms | GameCube, Game Boy Advance, Xbox |
Release date(s) | GameCube |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Godzilla: Destroy All Monsters Melee is a fighting game developed and published by Pipeworks Software for the GameCube in 2002. The game was later released for Game Boy Advance as Godzilla: Domination!. A version for the Xbox with additional content was released in 2003. A PlayStation 2 version was planned, but later cancelled.
Gameplay
The player plays as one of several giant monsters (eleven playable characters: Anguirus, Destoroyah, Gigan, Godzilla 90s, Godzilla 2000, King Ghidorah, Mecha-King Ghidorah, Megalon, Orga, Rodan, and Mechagodzilla). Via punches, kicks, and limb attacks (usually a tail-attack), each monster can attack others and also use their surroundings. Army forces (missile and "freeze" tanks) and the monster Hedorah (which slows a monster's energy regeneration ability) are also present and sporadically attack all monsters. Extras include bonus orbs, which can provide a finishing move or summon the monster Mothra for an airstrike. Extra features include choice of several locations, and a "destruction" mode (in which players compete to destroy buildings in a city) and "melee" mode (in which up to four players can compete simultaneously).
Plot
The plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's giant monsters, sending them to attack cities across the globe. One monster breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak.
Reception
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The game was met with mixed to positive reviews from critics, depending on the console release. GameRankings and Metacritic gave it a score of 73.42% and 73 out of 100 for the GameCube version;[4][7] 48.87% and 53 out of 100 for the Game Boy Advance version;[6][9] and 70.55% and 71 out of 100 for the Xbox version.[5][8]
Entertainment Weekly gave the GameCube version a B and stated that the game's biggest blunder "is that it just isn't campy enough."[36] However, The Cincinnati Enquirer gave the same version three-and-a-half stars out of five and stated that "while the game has a variety of game-play modes, they aren't very deep once you've mastered the basics."[35] The Village Voice also gave the Xbox version a score of 7 out of 10 and stated that "When buildings light up—Big Ben, say—you can let your opponents know what time it is by picking up the structure and hurling it at them."[37]
References
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External links
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- Pages with reference errors
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- Articles using Video game reviews template in single platform mode
- 2002 video games
- 3D fighting games
- Cancelled PlayStation 2 games
- Video games set in Los Angeles, California
- Game Boy Advance games
- Godzilla games
- Nintendo GameCube games
- Science fiction video games
- Video games featuring female antagonists
- Xbox games