Akitoshi Kawazu

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Akitoshi Kawazu
Kawazu.jpg
Kawazu at the Final Fantasy XII London HMV Launch Party in 2007
Native name 河津 秋敏
Born (1962-11-05) November 5, 1962 (age 61)
Kumamoto Prefecture, Japan
Nationality Japanese
Occupation Video game designer, producer
Years active 1987–present
Notable work Final Fantasy
SaGa

Akitoshi Kawazu (河津 秋敏 Kawazu Akitoshi?, born November 5, 1962) is a Japanese game producer and game designer. He is best known for his work on Final Fantasy[1] and SaGa franchise of role-playing video games.

Biography

Joining Square

Kawazu studied ceramics at the Tokyo Institute of Technology. Kawazu was invited by a friend to work at the gaming magazine published by Softbank called "Beep".[2] He stated that he had always been interested in board games, and after a time joined Square Co. in 1985.[1][2]

Early years

His first game at Square Co. was Rad Racer, creating the ending sequence showing a player's accomplishments.[2]

Final Fantasy

He and Hironobu Sakaguchi had wanted to make a role playing game for a long time, and were fans of Wizardry and Ultima, but were concerned it would not sell.[2] After the success in Japan of Dragon Quest, and the popular desire for an RPG proven, development began.[2] Kawazu took over the development of the battle sequence and system, and tried to model it as much after Dungeons and Dragons as he could.[2] Part of the development was to add western fantasy gaming rules, such as a fire monster being vulnerable to ice, which at the time were not features of Japanese gaming.[2]

Later games

Production on The Last Remnant began after the remake of Romancing SaGa for the PlayStation 2 was completed.[3] Kawazu was also involved in the development of "It's New Frontier" (sic).[4] During the development of Final Fantasy XII, Yasumi Matsuno, who was the lead on the game, left half way through, and Kawazu took over.[5]

Game style

Board games such as Avalon Hill and Dungeons and Dragons influence a lot of Kawazu's development process.[2] When creating a new game, he examines the elements like a board game and makes that the working foundation.[2]

Gameography

References

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