Batman (1986 video game)
Batman | |
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![]() Amstrad CPC Cover art
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Publisher(s) | Ocean Software |
Designer(s) | Jon Ritman (programming) Bernie Drummond (graphics)[1] |
Platforms | ZX Spectrum, Amstrad CPC, MSX, Amstrad PCW |
Release date(s) | 1986 |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
Batman is a 1986 3D isometric action-adventure game by Ocean Software for the Amstrad PCW,[2] Amstrad CPC, ZX Spectrum and MSX, MSX-2 microcomputers,[3] and the first Batman game ever developed. Upon release, the game received favorable reviews, and received a sequel two years later, titled Batman: The Caped Crusader.
Gameplay
The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmer John Ritman and artist Bernie Drummond would further develop for 1987's Head over Heels, and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of all lives rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").[4]
Reception
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Batman was received well by the computer game press at the time. Crash gave it a rating of 93%,[1] Your Sinclair scored it 9/10[11] and Sinclair User gave it five stars and rated it as a "classic".[4] The game went to number 2 in the UK sales charts, behind World Cup Carnival.[12]
Remakes
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A remake for PC was produced by Retrospec.[13]
References
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External links
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- ↑ http://ysrnry.co.uk/ys8.htm
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- Pages with reference errors
- Pages with broken file links
- Articles using Video game reviews template in single platform mode
- Batman arcade and video games
- Ocean Software games
- 1986 video games
- Amstrad CPC games
- Amstrad PCW games
- MSX games
- ZX Spectrum games
- Video games with isometric graphics
- Video games developed in the United Kingdom