CarnEvil

From Infogalactic: the planetary knowledge core
Jump to: navigation, search

Lua error in package.lua at line 80: module 'strict' not found.

CarnEvil
Carnevil arcade flyer.jpg
North American arcade flyer
Developer(s) Midway Games
Publisher(s) Midway Games
Producer(s) Neil Nicastro, Kenneth J. Fedesna
Programmer(s) Samuel Christian Zehr, Jason Blochowiak
Artist(s) Scott Pikulski, Samuel Lewis Crider, Martin Murphy, Rowan Atalla, Martin Martinez, Jack E. Haeger
Composer(s) Kevin Quinn, Jason Blochowiak
Platforms Arcade
Release date(s)
    Genre(s) Light gun rail shooter
    Mode(s) Single-player, Multiplayer
    Arcade system Midway Seattle hardware
    CPU Main CPU: R5000 @ 150 MHz
    Sound Sound CPU: ADSP2115 @ 16 MHz
    Sound Chips: (2x) DMA-driven @ 16 MHz
    Display Horizontal
    640 x 480 resolution
    57 Hz refresh rate
    65536 palette colors

    CarnEvil is a rail shooter arcade game using a light gun. It was released by Midway Games on October 31, 1998. CarnEvil is noted for its graphic content and strong lifelike violence, peppered with heavy amounts of black humor. CarnEvil is a portmanteau of "The Carnival of Evil" and was inspired by the 1962 movie Carnival of Souls. It is the most successful light gun style game produced by Midway Games, although to date it has never received a home-console release or re-release.

    Plot

    The game is set in the fictional town of Greely Valley, Iowa. An urban legend claims that if a golden token is inserted into the jester's mouth on top of the tombstone of Ludwig von Tökkentäkker, a ringmaster buried in the cemetery, a haunted amusement park will rise from the earth.

    The game begins with group of kids taking a spooky hayride tour through the Greely Valley cemetery, courtesy of the local "ghost expert" Spooky Sam. The unnamed protagonist leaves the tour and approaches Tökkentäkker's tombstone to find a golden coin sitting in its slot. The protagonist inserts the coin into the jester's mouth, resulting in the legendary undead carnival rising from the ground. Trapped inside, he takes a shotgun from the shooting gallery and uses it to fight off hordes of undead monsters and other creatures in order to escape. After fighting through the Haunted House, Rickety Town, and the Freak Show, he enters the Big Top to face Tökkentäkker directly aboard his airship.

    Soon after killing Tökkentäkker, his airship is destroyed and the protagonist falls from it. In the morning, he and the only other survivor, Betty, wake up in front of the tombstone, where the coin falls back into its slot. The protagonist then takes the token and inserts it again into the mouth of the jester, much to Betty's horror.

    Gameplay

    CarnEvil consists of four levels, each ending with a boss fight. The first three levels can be played in any order, but the fourth cannot be accessed until all three are cleared. The players shoot enemies on the screen while progressing through amusement-park-themed horror environments. The gameplay is considerably violent and features bloody scenes throughout.

    Occasionally, a girl named Betty will appear as an innocent civilian. Shooting her earns a life penalty, but does not garner any long-term consequences or changes to the game.

    Health and weapon power-ups can be found throughout the game. Weapon power-ups available include a machine gun, shotgun, flamethrower, acid bath gun, and an increase in the standard gun's magazine capacity. They can be obtained by shooting floating icons, such as a shotgun shell or a barrel of acid; the weapons cannot be reloaded, but the magazine increase remains in effect until the player's life meter is empty. Grabbing these power-ups also provides bonus points to the player.

    A software setting allows operators to replace Junior, a giant deformed baby, with a demonic teddy bear named Deaddy as the boss of the Freak Show level.

    See also

    • Blood, known for its dark carnival themed level.
    • Illbleed, which has a similar premise.

    External links