Cruis'n World

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Cruis'n World
Cruis'n World arcade flyer
North American arcade flyer
Developer(s) Midway Games (Arcade)
Eurocom (Nintendo 64)
Distributor(s) Midway Games
Designer(s) Eugene Jarvis (director)
Programmer(s) Eric Pribyl
Scott Posch
Artist(s) Xion Cooper
Ted Barber
Series Cruis'n
Platforms Arcade
Nintendo 64
Release date(s) Arcade
    Nintendo 64
        Genre(s) Racing
        Mode(s) Up to 4 players simultaneously
        Cabinet Standard
        Sit-down
        Full-Motion
        Arcade system Midway V Unit
        Display Raster
        512 x 400 resolution
        horizontal orientation

        Cruis'n World is the 1996 sequel to the 1994 arcade racer Cruis'n USA. As the title implies, Cruis'n World allows players to race on various tracks around the world. The game also features more cars than Cruis'n USA. This game introduced stunts to the Cruis'n series. They served to dodge obstacles, take close curves and so. If the stunt makes the vehicle fly in the air, the game gives the player extra seconds of time. The game also uses small rocket boosts to speed up.

        The game was later released on the Nintendo 64 in 1998, being the best received of the Cruis'n ports.

        Courses

        The developers of this game sent artists on a round-the-world trip to digitally capture sights and major tourist attractions.[1]

        Difficulty Track Name Real-life Equivalent (Route and Landmarks)
        Easy Hawaii Race through the coastal highway of Hawaii with mild turns and harder traffic. Not available as a stand-alone track in the arcade.
        Medium Japan Drive through the country road in Japan seeing monuments with some little traffic. View of the Shinkansen and the Golden Pavilion of Kyoto. Also visible is the Grand Buddha of Kamakura. As per real-life Japanese traffic laws, the race primarily takes place at the left side of the road.
        Expert Australia Rush through the deserts of Australia with a huge turning factor with a huge stunt factor. The route is entirely in the Australian Outback with views of Uluru - Ayers Rock and Kata Tjuta. Not available as a stand-alone track in the arcade.
        Expert China Race through the country road in China in a short time with a huge turning factor to overcome. Route starting from the Great Wall through the countryside and Pagodas. While driving on the great wall, you see the Terracotta warriors of Xian near the Great Wall guardhouses. After the Great Wall and countryside, their players' vehicle will enter Beijing with views of the Temple of Heaven and end at the Tiananmen gate of the Forbidden City.
        Medium Kenya (Africa in Arcade) Drive through the African safari of Kenya with some easy traffic and some jumping factors. Not available as a stand-alone track in the arcade.
        Easy Egypt Rush through the sands of Egypt by rushing through pyramids and avoiding some easy traffic. (Great Sphinx of Giza, Giza Pyramids)
        Easy Russia (Moscow in Arcade) Race through the roads with some less jumping factor and less traffic to overcome. Start and end in Red Square, beginning at the Kremlin with a MiG fighter flying overhead. End at St. Basil's Cathedral where more MiG fighters flyby.
        Easy Germany Travel through the country road and German autobahn highway going through towns and monuments with easy traffic and a few sharp turns later on. Route from Berlin Wall to Bavaria with views of Neuschwanstein Castle and driving through villages and Beer gardens.
        Expert Italy Drive through the streets of Italy in a long way to the finish line with some harder traffic. Start in Tuscany then approach Rome at the Aurelian Walls. Drive through Rome alongside the Tiber River before ending at the Colosseum and the Arch of Constantine. Not available as a stand-alone track in the arcade.
        Medium France Race through the country of France in a narrow road with some easy traffic to avoid. Route from Provence through Alsace Lorraine and ending in Paris. Views of Lavender and Sunflower fields and Chateaus in the country, then in Paris players then see a TGV train, the Concorde supersonic airplane and end at the Les Invalides, Eiffel Tower and Arc de Triomphe.
        Medium England Rush through country road of England with some sharp turns some easy traffic and some streetlights to avoid. Route westbound from London to Stonehenge. Start on Tower Bridge, drive by The Underground through Central London going past Harrods, Shepherd's Neame pubs as well as other London stores. Go past London Phone booths and Royal Mail letter boxes. Afterwards drive outside London to Stonehenge, with views of UFOs. As per real-life British traffic laws, the race primarily takes place at the left side of the road.
        Expert Mexico Drive through the jungles of Mexico with some inviting jumps and turns. Route include ancient Mayan pyramids and Aztec sculptures in the tunnels.
        Medium New York Drive through the urban highway in New York with some harder traffic to overcome some jumps the players' vehicle can do. Route Cross Bronx Expressway from the Bronx through Manhattan over the Brooklyn Bridge to Brooklyn with views of the Empire State Building, World Trade Center, World Financial Center and the Statue of Liberty.
        Easy Florida Rush through the swamps of Florida with some small factors and traffic. Route from Miami Beach to Cape Canaveral. Views of Kennedy Space Center and Space Shuttle. If players successfully complete this course in cruise the world mode, a helicopter puts your car in the Space Shuttle and players will take off to the Moon course. Not available as a stand-alone track in the arcade.
        Expert Moon (Nintendo 64 only) Go far out to the Moon with some crazy stunts and turns to do. On the course select screen, when players hover the selector over the Moon course, the flag will still be on Earth.

        Cars

        • Playable Cars

        In the arcade version, the cars available at the start is the Toyota Supra Mk.IV, a blue Ford Mustang, a yellow Dodge Viper, and a Humvee but if you press the buttons 1 & 3 which are used to change the view, the other cars which were seen in the attract mode appear. The N64 version basically has all the cars selectable rather than being accessed by the code.

        Development

        The development of the Nintendo 64 version started in 1996 after the development of the Nintendo 64 version of Cruis'n USA. Eugene Jarvis has even admitted that the Cruis'n USA port wasn't good, so they promised the game to be an arcade perfect port. Eurocom took the Cruis'n license and decided to spend more time on the game than in Cruis'n USA. In early 1997, Nintendo had announced that Cruis'n World would be coming to the Nintendo 64 in the fall, but the game was silently delayed until 1998.

        Arcade and Nintendo 64 differences

        • Gimpee's name was changed to Sardine Extreme in the Nintendo 64 version.
        • In the arcade version, many voice clips were present in certain stages, explaining about them. In the Nintendo 64 version, they were removed, probably due to storage constraints in the home version.
        • In the arcade version, the animals explode into bloody chunks when the player hits them, while on the N64 version, the player passes right through them or they run across the road early enough so the player does not hit them. This was probably done to avoid the game getting a Teen rating. It is however possible if you hit the wildebeest and the monkey if you use the speed demon car and the power level 5 or 6, due to a censorship bug.
        • The Nintendo 64 version gives the player the ability to race in a tournament mode, save data back to the ROM cartridge, and give the car custom boosts ("Power Levels") and paint jobs. The Nintendo 64 version also features split-screen multiplayer.
        • The Nintendo 64 version is Rumble Pack-compatible, while the steering wheel provides resistance on the arcade version when the player collides with something.
        • In the arcade version, at the start of the race, a woman appears on the screen and waves the checkered flag and says "READY...SET...GO!!" and then goes off screen. In the Nintendo 64 version, there's an option called "Winning Girl" in the Options menu that toggles this feature.
        • In the song, "Asia Minor" (originally known as "Noble Sama") that was used on the tracks of Japan and China, the sound of the tubular bells was removed.
        • The song, "Islander" has high-definition quality and is shorter in the Nintendo 64 version.
        • The arcade version features original Cruis'n USA sounds. On the N64 version, these sounds were replaced.
        • The arcade version follows suit and is modeled after its predecessor Cruis'n USA, in which track selection comes first, then transmission selection, then car selection afterwards. The N64 version changes this, starting off with transmission selection first, then car selection, then track selection.
        • In the Nintendo 64 version, it is possible to drift. This feature was not in the original arcade version.
        • In the arcade version, Africa and Egypt share the song "Jungle Bump'" along with Hawaii and Florida, while at the same time, Germany and England share the song "Euro House" along with France. In the N64 version, four new songs were composed for each individual track, reflecting on the track's location: Kenya's new track is "Anijibi", Egypt's new track is "Cairo Cruis'n", Germany's new track is "Schifter", and England's new track is "The Chase".
        • The orca on the Nintendo 64 version does not have a vinyl siding. On the arcade version the orca is a convertible but has no decals while the N64 has the car modified.
        • Starting with the arcade version of Cruis'n USA in a multiplayer race, if one player crosses the finish line first, the race instantly ends. In the N64 versions, starting with World, when one player reaches the finish line, the race continues until all remaining players either cross the finish line or run out of time. This is continued in the N64 version of Exotica.

        Reception

        Reception
        Aggregate score
        Aggregator Score
        GameRankings 62.76%[2]
        Review scores
        Publication Score
        AllGame (ARC) 4.5/5 stars[3]
        (N64) 3/5 stars[4]
        CVG 1/5[5]
        EGM 6.37/10[6]
        GamePro 2.5/5 stars[7]
        Game Revolution B−[8]
        GameSpot 5.9/10[9]
        IGN 6.5/10[10]
        Nintendo Power 7.7/10[11]
        The Cincinnati Enquirer 3.5/5 stars[12]

        The game was met with mixed reception, as GameRankings gave it a score of 62.76%.[2]

        References

        1. Lua error in package.lua at line 80: module 'strict' not found.
        2. 2.0 2.1 Lua error in package.lua at line 80: module 'strict' not found.
        3. Lua error in package.lua at line 80: module 'strict' not found.
        4. Lua error in package.lua at line 80: module 'strict' not found.
        5. Lua error in package.lua at line 80: module 'strict' not found.
        6. Lua error in package.lua at line 80: module 'strict' not found.
        7. Lua error in package.lua at line 80: module 'strict' not found.
        8. Lua error in package.lua at line 80: module 'strict' not found.
        9. Lua error in package.lua at line 80: module 'strict' not found.
        10. Lua error in package.lua at line 80: module 'strict' not found.
        11. Lua error in package.lua at line 80: module 'strict' not found.
        12. Lua error in package.lua at line 80: module 'strict' not found.

        External links