Dawntide
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Dawntide | |
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Developer(s) | Working As Intended |
Designer(s) | Martin Anward |
Composer(s) | Dan Reynolds |
Engine | Gamebryo[1] |
Platforms | Microsoft Windows |
Release date(s) | Cancelled |
Genre(s) | MMORPG |
Mode(s) | Multiplayer |
Dawntide is an open world MMOG being developed by Working as Intended, an independent studio based in Copenhagen, Denmark, and is currently in the Open Beta phase of development. It uses the Gamebryo engine from Emergent Game Technologies and CEGUI for UI. It features a free-form advancement system.
The official launch date was October 1, 2011.[2] On March 2, 2012 the developer announced on the game website that development is temporarily suspended due to financial issues.
Contents
Gameplay
In Cieve,[3] the world of Dawntide, players are the driving element and the builders of a new civilization. "They can create their own cities, even forming nations with their own realistic societies. Factions have the opportunity to create and enforce their own laws and establish government, as well as giving other players the opportunity to break those laws and overthrow those governments – at their own risk."[4]
Features
Features, implemented or otherwise, include: a free-form skill progression system,[5] fully player-buildable towns, four playable races, full loot PvP, an interdependent crafting system, and a sailing and exploration mechanic.
Notes
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External links
- Official website at the Wayback Machine (archived May 26, 2013)
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- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ http://www.dawntide.net/game/exploration/storyline
- ↑ http://www.dawntide.net/thegame
- ↑ http://massively.joystiq.com/2010/06/28/massively-exclusive-interview-dawntides-martin-wiz-anward/