Early Edu-Ware products

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Most of the programs in Edu-Ware Service's initial product line, released in 1979 under the slogan "Unique software for the unique mind",[1] were not typical of the intellectually challenging computer games and structured, pedagogically sound educational software for which the company would later become known. Quickly designed and programmed in Applesoft BASIC primarily by co-founder Sherwin Steffin,[2] most of these text-based programs were dropped from Edu-Ware's catalog when the company began developing products featuring high-resolution graphics in 1981.

E.S.P.

E.S.P.
Developer(s) Edu-Ware
Publisher(s) Edu-Ware
Designer(s) Sherwin Steffin
Platforms Apple II
Release date(s)
    Genre(s) Parlor game
    Mode(s) Single player, Two player

    E.S.P. is a game giving players the opportunity to find out whether they possess extrasensory perception. While displaying a constantly changing graphic design on the screen, the program briefly flashes emotionally charged words, randomly chosen from a word list, on the screen. The program then asks a series of questions to determine if the player's attitudes have been influenced by the subliminal messages. A file-builder is included to allow players to insert new words in the data base.

    The program was offered in both a stand-alone disk version and a compendium, along with E.S.P. and Zintar, called Party-Pak I. However, Edu-Ware dropped the game from its product line by the time its August 1, 1980 catalog was issued.

    Metri-Vert

    Metri-Vert
    Developer(s) Edu-Ware
    Publisher(s) Edu-Ware
    Designer(s) Steven Pederson
    Platforms Apple II
    Release date(s)
      Genre(s) Analytical software
      Mode(s) Single user

      Metri-Vert is an analytical program performing metric conversion calculations for length/distance, area, volume weight and temperature. The program features a display page storing up to twenty conversions for easy reading and recall.

      Perception

      Perception
      Developer(s) Edu-Ware
      Publisher(s) Edu-Ware
      Designer(s) Sherwin Steffin
      Engine EWS3 (1982 version)
      Platforms Apple II
      Release date(s)
        Genre(s) Puzzle game, Visual perception
        Mode(s) Single player

        Perception is a puzzle game consisting of three games designed to challenge and improve players' visual skills. The first involves using game paddles to draw lines matching those drawn by the computer. The second, based on a World War II test for spy candidates, tests players' power of observation by showing them only small glimpses of an abstract object as a narrow mask travels over it and then asking them to choose from among several objects what they had just seen. The third modules tests player's visual memory by requiring them to distinguish sizes of identical shapes. Players have control over the shape, display time, and presentation format.

        Originally developed by Steffin before founding Edu-Ware, he wrote a second version of the program soon after establishing the publishing company. The program was offered as both a stand-alone versions, and in a compendium, along with Statistics and Compu-Read, called Edu-Pak I. Edu-Ware upgraded the program to high respolution graphics using its EWS3 graphics engine in 1982, renaming it Perception 3.0, which was featured in the company's catalogs until 1984.

        Rescue

        Rescue
        Developer(s) Edu-Ware
        Publisher(s) Edu-Ware
        Platforms Apple II
        Release date(s)
          Genre(s) Action game
          Mode(s) Single player

          Rescue is a low-resolution graphics action game in which the player uses game paddles move his spaceship to intercept with a damaged ship randomly floating around the screen. The program was offered in both disk and cassette stand-alone versions, as well as in a compendium, along with War, called Rescue/War, but was dropped from Edu-Ware's catalog by 1980.

          However, Edu-Ware dropped the game from its product line by the time its March 1, 1980 catalog was issued.

          Statistics

          Statistics
          Developer(s) Edu-Ware
          Publisher(s) Edu-Ware
          Engine EWS3 (1982 version)
          Platforms Apple II
          Release date(s)
            Genre(s) Analytical software
            Mode(s) Single user

            Statistics is an analytical program performing many of the statistical calaculations ordinally found in FORTRAN driven SPSS programs of the time. Calculations performed by the program included mean, variance, standard deviation, Pearson correlation, normal distribution, Chi-square test, and T-Test.

            The program was offered in both disk and cassette stand-alone versions, as well as in a compendium, along with Perception and Compu-Read, called Edu-Pak I.

            Originally developed by Steffin before founding Edu-Ware, the company upgraded the program to high respolution graphics using its EWS3 graphics engine in 1982, renaming it Statistics 3.0, which was featured in the company's catalogs until 1984.

            Story Teller

            Story Teller
            Developer(s) Edu-Ware
            Publisher(s) Edu-Ware
            Designer(s) Sherwin Steffin
            Platforms Apple II
            Release date(s)
              Genre(s) Word game
              Mode(s) Single player

              Story Teller is a word game in which players are asked to type in a series of names, animals, colors, phrases and other words with which the program constructs a story. Edu-Ware described it as being "more than just a mad-libs game" because it described and made use of all parts of speech.[3]

              Subliminal

              Subliminal
              Developer(s) Edu-Ware
              Publisher(s) Edu-Ware
              Designer(s) Sherwin Steffin
              Platforms Apple II
              Release date(s)
                Genre(s) Puzzle game
                Mode(s) Single player

                Subliminal is a game testing whether players are influenced by subliminal messages. While the player is watching a constantly changing graphic design, the program quickly flashes an emotionally changed word on the screen. The player then answers a series of questions to determine whether his attitudes has been affected by the subliminal message. The program includes a file builder for modifying the data base from which the program randomly chooses the words to display.

                The program was offered in both disk and cassette stand-alone versions, as well as in a compendium, along with Zintar, called Party-Pak I. However, Edu-Ware dropped the game from its product line by the time its August 1, 1980 catalog was issued.

                Text File Editor

                Text File Editor
                Developer(s) Edu-Ware
                Publisher(s) Edu-Ware
                Designer(s) Steven Pederson
                Platforms Apple II
                Release date(s)
                  Genre(s) Utility software
                  Mode(s) Single user

                  Text file editor is a program allowing users to create, combine or manipulate sequential text files. The program was advertised as useful for "unlocking the secrets" hidden in the files of Compu-Read, Network, Subliminal, and Zintar.

                  Unisolve

                  Unisolve
                  Developer(s) Edu-Ware
                  Publisher(s) Edu-Ware
                  Designer(s) Sherwin Steffin
                  Platforms Apple II
                  Release date(s)
                    Genre(s) Analytical software
                    Mode(s) Single user

                    Unisolve: The Electronics Designer is an analytical program that calculates 24 equations encountered in engineering and design, including transmission line formulae, reactance, coil-winding models and modulation percentages.

                    War

                    War
                    Developer(s) Edu-Ware
                    Publisher(s) Edu-Ware
                    Platforms Apple II
                    Release date(s)
                      Genre(s) Strategy game
                      Mode(s) Single player

                      War is a numeric strategy game occurring in ten rounds. In each round, the program would display a number on the screen and allow the player to type another number in response. The program would then use both numbers in a formula to determine the winner for that round, and the side that won the most number of rounds would win the game. The challenge for the player was to determine the formula the program was using to determine the winner in each round.

                      The program was offered in both disk and cassette stand-alone versions, as well as in a compendium, along with Rescue, called Rescue/War, but was dropped from Edu-Ware's product line by the time its March 1, 1980 catalog was issued.

                      Zintar

                      Zintar
                      Developer(s) Edu-Ware
                      Publisher(s) Edu-Ware
                      Designer(s) Steven Pederson
                      Platforms Apple II
                      Release date(s)
                        Genre(s) Drinking game
                        Mode(s) Multi-player

                        Zintar is a drinking game in which players are instructed by the computer (randomly) to "take hits" while watching a series of color and black & white graphics. A scoreboard kept track and designated the player who had been assigned the most hits as "The Mayor". It was Pederson's first Apple II program written strictly for fun; Sherwin Steffin supplied the graphics. Edu-Ware offered it for sale after being encouraged by an early mail order distributor. This controversial party game was advertised in Edu-Ware's catalogs as being banned by Apple II retailer Rainbow Computing. However, Edu-Ware dropped the game from its product line by the time its August 1, 1980 catalog was issued.

                        See also

                        References

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