Miarmy
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Developer(s) | Basefount |
---|---|
Initial release | June 22, 2011 |
Stable release | 2.7 / December 11, 2013 |
Development status | Active |
Written in | Python, C++, Maya API, PhysX Engine SDK |
Operating system | Windows, Linux, Mac OS X |
Platform | x64 |
Available in | English Chinese |
Type | 3D Computer Graphics |
License | Proprietary |
Website | www.basefount.com/miarmy |
Miarmy is a crowd simulation plugin for Autodesk Maya to render scenes consisting of multiple moving software agents, or entities. The plugin is developed by the Hong Kong-based Basefount Software.
Miarmy is used by a number of major studios, including Dexter Digital, Disney Television Animation, Square Enix, Prasad EFX, CGCG Inc., Digital Frontiers, and Iloura.[1][2] [3]
Miarmy Express and Miarmy Professional
Miarmy is available in two versions: Express (free) and Professional (paid). Sets of preset agents including models, textures, actions, and PhysX dynamic simulation are available for both versions for the following scenes:[4]
- Stadium
- Ambient locomotion
- Ancient battle
Miarmy Express has the same feature set as the Professional version; however, its license is limited to non-commercial use and it only allows 100 agents to be rendered.[5]
Release History
- Miarmy was first announced in a post on the AutoDesk forums on June 23, 2011.[6]
- Miarmy 1.0 (June 22, 2011)[7]
- Miarmy 1.1 (October 25, 2011)
- Miarmy 1.2 (February 14, 2012)
- Miarmy 1.5 (July 28, 2012)
- Miarmy 1.7 (November 8, 2012)
- Miarmy 2.0 (February 18, 2013)
- Miarmy 2.2 (May 4, 2013)
- Miarmy 2.5 (August 5, 2013)
- Miarmy 2.7 (December 11, 2013)
See also
References
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