Miarmy

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Miarmy
Developer(s) Basefount
Initial release June 22, 2011; 13 years ago (2011-06-22)
Stable release 2.7 / December 11, 2013; 11 years ago (2013-12-11)
Development status Active
Written in Python, C++, Maya API, PhysX Engine SDK
Operating system Windows, Linux, Mac OS X
Platform x64
Available in English
Chinese
Type 3D Computer Graphics
License Proprietary
Website www.basefount.com/miarmy

Miarmy is a crowd simulation plugin for Autodesk Maya to render scenes consisting of multiple moving software agents, or entities. The plugin is developed by the Hong Kong-based Basefount Software.

Miarmy is used by a number of major studios, including Dexter Digital, Disney Television Animation, Square Enix, Prasad EFX, CGCG Inc., Digital Frontiers, and Iloura.[1][2] [3]

Miarmy Express and Miarmy Professional

Miarmy is available in two versions: Express (free) and Professional (paid). Sets of preset agents including models, textures, actions, and PhysX dynamic simulation are available for both versions for the following scenes:[4]

  • Stadium
  • Ambient locomotion
  • Ancient battle

Miarmy Express has the same feature set as the Professional version; however, its license is limited to non-commercial use and it only allows 100 agents to be rendered.[5]

Release History

  • Miarmy was first announced in a post on the AutoDesk forums on June 23, 2011.[6]
  • Miarmy 1.0 (June 22, 2011)[7]
  • Miarmy 1.1 (October 25, 2011)
  • Miarmy 1.2 (February 14, 2012)
  • Miarmy 1.5 (July 28, 2012)
  • Miarmy 1.7 (November 8, 2012)
  • Miarmy 2.0 (February 18, 2013)
  • Miarmy 2.2 (May 4, 2013)
  • Miarmy 2.5 (August 5, 2013)
  • Miarmy 2.7 (December 11, 2013)

See also

References

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