Parkitect

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Parkitect
Developer(s) Texel Raptor
Designer(s) Sebastian Mayer
Garret Randell
Programmer(s) Sebastian Mayer
Artist(s) Garret Randell
Composer(s) Gordon McGladdery
Engine Unity
Platforms Microsoft Windows, Mac OS X, Linux
Release date(s)

    Parkitect (formerly known as Theme Parkitect) is a construction and management simulation video game that simulates amusement park management. The project began seeking funding on Kickstarter in 2014[1] and is currently released as an Alpha on Steam via Early Access on May 5, 2016.[2]

    Gameplay

    The premise of the game is to build a theme park. Similar to RollerCoaster Tycoon, the player must build rides, manage the park, and keep their guests happy. The player may hire staff to fulfill the needs of the park. Parkitect introduces several aspects that differentiate from the classic RollerCoaster Tycoon series including staff buildings, resource delivery, and hidden staff-only areas.

    Development

    In March 2014, development started as an attempt to simulate coaster physics before deciding to turn it into a full theme park simulation game. On June 1, 2014, Sebastian Mayer posted a screenshot of the yet-to-be titled game on Reddit.[3] Texel Raptor launched the Kickstarter of the game on August 22, 2014 as Parkitect.[4] By September 21, 2014, the campaign raised $63,730—127% of its $50,000 goal.[5] From then on, Texel Raptor released weekly images and stats regarding the development of the game.[6][7] It wasn't until September 9, 2015 when Texel Raptor released the pre-alpha to those who pre-ordered and backed the game. Since September 2015, the game has been in a pre-alpha state. On April 2016, Texel Raptor announced that Parkitect will come to Steam Early Access on May 5, 2016.[8][9][10]

    References

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    External links