List of minor Apogee Software video games

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The following is a list of the earliest, lesser-known video games published by Apogee Software.

Games

Adventure Fun-Pak

Adventure Fun-Pak
Developer(s) Apogee Software
Publisher(s) Apogee Software
Designer(s) various
Platforms MS-DOS
Release date(s) 1989
Genre(s) various
Mode(s) Single-player

Adventure Fun-Pak is a collection of four video games created by Scott Miller and various independent developers who submitted their programs to Apogee for publication. Miller categorized these submissions by genre and released this collection and the companion Puzzle Fun-Pak as non-shareware commercial products. Each collection was sold as a single package distributed on one floppy disk.[1] Apogee re-released both collections as freeware on 28 May 2004.[2] The following games are included:[3]

  • Night Bomber is an artillery game in which the player attempts to destroy as many cities as possible by issuing orders to a gun to fire projectiles at a specified angle.
  • Raiders of the Forbidden Mine (also known as Raiders of the Lost Mine, Diamond Digger and Gold Miner) is a real-time action game with gameplay and a third-person perspective reminiscent of Dig Dug and Paganitzu. The objective is to collect as many gold nuggets as possible by maneuvering the player character through a series of levels situated in an underground mine while evading enemies capable of killing upon contact. Each level contains oxygen boxes to ensure the player character does not run out of breathable air and a key needed to unlock the door to the next level.
  • Rogue Runner (also known as Maze Runner) utilizes ASCII graphics to depict a maze from an overhead third-person perspective. Gameplay is similar to Apogee's Kroz series; the objective in each level of the maze is to maneuver the player character in real-time through a series of corridors and evade enemies to find the entrance to the next level. Scattered throughout each level are pickaxes which may be used to kill attacking opponents, teleport scrolls capable of instantly transporting the player character to a random point within that level's maze, and maps which reveal the maze to the player in greater detail. The game ends when the player retrieves the Heart of Courage from the deepest level of the dungeon or is killed by contact with an enemy. Designed by Scott Miller, the game was also published under the name Maze Runner in Softdisk's Big Blue Disk #26 released in December 1988.[4]
  • The Thing is a port of Hunt the Wumpus for MS-DOS.

Beyond the Titanic

Beyond the Titanic
Developer(s) Apogee Software
Publisher(s) Apogee Software
Designer(s) Scott Miller
Platforms MS-DOS
Release date(s) 1986
Genre(s) Text adventure
Mode(s) Single-player

Beyond the Titanic is a text adventure game written by Scott Miller for MS-DOS. No images accompany the game's textual descriptions, but a variety of colors are employed to enhance the layout of the game's text. A panel near the top of the screen continuously displays the player's score and number of moves thus far. Also included is the ability to save the game and restore a previously saved game. The game begins on the sinking ship Titanic from which an escape must be sought. Upon doing so the player character is swept away into a mysterious underground complex. The objective of the game is to escape these predicaments and find a way to return home to San Francisco.

Originally released in 1986 before Miller founded Apogee,[5] the game was later branded and advertised[6] as an Apogee product. Both it and Supernova are the only two games published by Apogee as traditional shareware.[7] Miller permitted the full game to be freely copied and distributed by its users, but they were encouraged to "register" it by sending him a cash donation to compensate him for his effort, to "encourage the author to make new and better games" and to qualify for "telephone support and clues".[8] Although he had hoped that donations accompanying user registrations would become a significant source of revenue, this expectation failed to be realized as most users did not register the game.[9] He concluded that this strategy "was not the way to go."[5] It seemed to him that gamers were "more apt to simply take what they could get for free"[9] and that he needed to introduce a greater incentive to get users to register his games. Miller's experience with Beyond the Titanic and Supernova led him to develop the Apogee model which would become Apogee's standard method of marketing future releases.

Beyond the Titanic was re-released as freeware by Apogee on March 10, 1998.[10] The source code for the game was released under GPL on March 20, 2009.[11]

Jumpman Lives!

Jumpman Lives!
Developer(s) Shamusoft Designs
Publisher(s) Apogee Software
Designer(s) Dave Sharpless
Platforms MS-DOS
Release date(s) September 1991
Genre(s) Platform, Puzzle
Mode(s) Single-player

Jumpman Lives! is an unauthorized 1991 MS-DOS remake of the Jumpman platform action game originally released by Epyx in 1983. The remake closely emulates the original in its gameplay and in the graphical appearance of the multi-platform levels in which the player character walks, jumps, and climbs ladders and ropes to clear each level of bombs and avoid lethal hazards such as bullets. Both the original and the remake share the same basic plot: a multi-level orbital science station needs to be cleared of bombs planted by a radical group.[12] In the original game the station orbits the planet Jupiter, but in the remake it is in orbit around Saturn.[13] Included in the remake are levels from the original game, a sequel entitled Jumpman Jr. (also published by Epyx) and some newly created ones.[14] Other enhancements in the remake include a level editor, Sound Blaster support, and three skill levels.[15]

Dave Sharpless designed and developed the game in co-operation with Apogee, the game's publisher. Scott Miller had obtained his address from a registration text file accompanying an earlier shareware game he had self-published. Miller contacted Sharpless, who agreed to create a Jumpman remake for Apogee. Sharpless chose to work with Apogee in part because it would handle all the marketing and distribution related tasks including preparing floppy disks with copies of the program, affixing labels to them and mailing them out to customers.[14][16] Once Sharpless had created the level editor, it was used as the basis for constructing each of the game's 45 levels. He did most of the level design himself while Apogee's staff developed the game's introductory graphics, text screens (e.g. ordering information), and a few bonus levels.[14] In accordance with Apogee's standard marketing practice at the time, the game was split into multiple episodes; the first episode was freely distributable as shareware and the remaining three episodes were commercial products which could be purchased directly from Apogee. Each episode consists of approximately 12 levels.

Jumpman Lives! was featured in PC Magazine's "PC MagNet News" column, where Chris Parker described it as a "clever merge of arcade action and intriguing designs."[12]

Permission to create this remake had not been obtained from Epyx, the holder of the Jumpman copyright at the time. When Epyx learned of its existence, the company asked Apogee to discontinue it. Thus Jumpman Lives was commercially available for only a few months following its release.[17] Apogee no longer retains any control over or copyright in this title.[18] (See also Jumpman.)

Puzzle Fun-Pak

Puzzle Fun-Pak
Developer(s) Apogee Software
Publisher(s) Apogee Software
Designer(s) various
Platforms MS-DOS
Release date(s) 1989
Genre(s) various
Mode(s) Single-player, Two player (Phrase Master)

Puzzle Fun-Pak is a collection of four video games created by Scott Miller and various independent developers who submitted their programs to Apogee for publication. Miller categorized these submissions by genre and released this collection and the companion Adventure Fun-Pak as non-shareware commercial products. Each collection was sold as a single package distributed on one floppy disk.[1] Apogee re-released both collections as freeware on 28 May 2004.[2] The following games are included:[3]

  • Asteroids Rescue (also known as Meteors) is a real-time game utilizing ASCII graphics in which the player must maneuver a spaceship through asteroids to rescue stranded astronauts. The player views the spaceship and its surroundings from an overhead third-person vantage point. The spaceship is equipped with ten missiles for destroying asteroids and a device for teleporting it to a random location within the asteroid field, but is capable of withstanding only five collisions with asteroids. The game ends when all the astronauts are rescued or the spaceship is destroyed by running out of fuel or colliding with too many asteroids. Designed by Scott Miller, the game was also published under the name Meteors in Softdisk's Big Blue Disk #30 released in April 1989.[4]
  • Block Five is a version of Go in which the player competes against a computer controlled opponent. Designed by Scott Miller, the game was also published in Softdisk's Big Blue Disk #32 released in June 1989.[4]
  • Maze Machine generates an overhead map of a random maze with corridors of a height and width specified by the user. The program's output may be sent to a printer so that the maze can be solved by hand.
  • Phrase Master is a two player turn-based game in which each player must guess which letters appear in a phrase the program randomly chooses from its stock of five hundred phrases. Each player continues to make guesses until he or she guesses incorrectly, at which point the other player's turn begins.

Star Trek: The Next Generation Trivia

Star Trek: The Next Generation Trivia
Developer(s) Micro F/X Software
Publisher(s) Apogee Software
Designer(s) George Broussard
Platforms MS-DOS
Release date(s)
    Genre(s) Educational
    Mode(s) Single-player

    Star Trek: The Next Generation Trivia (also known as Next Generation Trivia) is a trivia video game about the Star Trek: The Next Generation TV series written for MS-DOS. Developed by George Broussard and originally published by his label Micro F/X Software, it was marketed and distributed by Apogee after Broussard joined the company. The game consists of three volumes each featuring 100 multiple choice questions related to Star Trek: The Next Generation. Questions randomly chosen from the volume's database are sequentially presented to the player, who responds by selecting a numbered response from a list. For each correct answer, the game reveals a bonus Star Trek: The Next Generation fact. Players begin the game with three credits; every ten correct responses earn the player an additional credit, but each incorrect response costs the player one credit.[19] When the player runs out of credits or has attempted all 100 questions, the game ends and the player's level of Star Trek: The Next Generation knowledge is ranked on the basis of how many questions were correctly answered. The game's look and feel is largely text-based, but multicolored ASCII line graphics and text are used to enhance the presentation.

    Star Trek: The Next Generation Trivia was marketed via the Apogee model. Only the first volume was freely distributable as shareware; the remaining volumes were commercial products which could be purchased directly from Apogee.

    When the Star Trek copyright holder Paramount discovered that Apogee was profiting from their intellectual property, they offered Apogee a license for the game idea. Apogee did not accept the offer, as the license would have cost more than what Apogee was making on the game.[20] Therefore, Apogee discontinued the game, and they no longer retain any copyright or control over on it.[21]

    Super Game Pak

    Super Game-Pak
    Developer(s) Apogee Software
    Publisher(s) Apogee Software
    Designer(s) Scott Miller
    Platforms MS-DOS
    Release date(s) 1989
    Genre(s) various
    Mode(s) Single-player

    Super Game Pak is a video game compilation published by Apogee in 1989 featuring a diverse selection of games previously released by Apogee or Scott Miller (prior to founding Apogee). It was marketed as an introduction to Apogee's game line.[6] The collection includes:

    Supernova

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    Supernova
    Developer(s) Apogee Software
    Publisher(s) Apogee Software
    Designer(s) Scott Miller
    Platforms MS-DOS
    Release date(s) 1987
    Genre(s) Text adventure
    Mode(s) Single-player

    Supernova is a text adventure video game designed by Scott Miller for MS-DOS and published by Apogee Software. The game's text was co-written by Scott Miller and Terry Nagy. Although Supernova's plot is unrelated to that of Miller's previous text adventure Beyond the Titanic, its game engine and look and feel represent an evolutionary development from the earlier game. No images accompany the game's textual descriptions, but a variety of colors are employed to enhance the layout of the game's text. A panel near the top of the screen continuously displays the player's score, location, number of moves thus far, and the player character's condition (e.g. thirsty). Also included is the ability to save the game and restore a previously saved game. Miller wrote that the game features over four hundred sound effects, 16-color ASCII graphics, a hint command and a parser which recognizes over a thousand words.[6] The game begins with the player character seeking employment on the surface of a barren mining planet. As the game progresses, the player discovers that an imminent supernova is threatening to destroy a planetary civilization. The main goal of the game is to save its inhabitants from this imminent catastrophe.

    Originally released in 1987 before Miller founded Apogee,[5] the game was later branded and advertised[6] as an Apogee product. Both it and Beyond the Titanic are the only two games published by Apogee as traditional shareware.[7] Miller permitted the full game to be freely copied and distributed by its users, but they were encouraged to "register" it by sending him a cash donation to compensate him for his effort, to "encourage the author to make new and better games" and to qualify for "telephone support and clues".[22] Although he had hoped that donations accompanying user registrations would become a significant source of revenue, this expectation failed to be realized as most users did not register the game.[9] He concluded that this strategy "was not the way to go."[5] It seemed to him that gamers were "more apt to simply take what they could get for free"[9] and that he needed to introduce a greater incentive to get users to register his games. Miller's experience with Beyond the Titanic and Supernova led him to develop the Apogee model which would become Apogee's standard method of marketing future releases.

    Apogee also sold the game's Turbo Pascal 3.0 source code and marketed it to "novice programmers trying to learn the 'tricks of the trade'"[6][23]

    Supernova was re-released as freeware by Apogee on March 26, 1998.[7] The source code for the game was released under GPL on March 20, 2009.[11]

    The Thor Trilogy

    The Thor Trilogy
    Developer(s) Scenario Software
    Publisher(s) Apogee Software
    Designer(s) Todd Replogle
    Platforms MS-DOS
    Release date(s) 1989
    Genre(s) Maze
    Mode(s) Single-player

    The Thor Trilogy (also known as Caves of Thor) is a maze video game published in 1989 by Apogee Software. It was developed by Todd Replogle under the Scenario Software name.

    The game places the player trapped within the Caves of Thor. The object of the game is to locate three missing items scattered throughout the place. The missing items are the Female-item, the Heart-item and the Male-item. The game's interface, gameplay and graphics are similar to a previous Apogee game, Kingdom of Kroz, and to the game ZZT.

    The game was originally distributed as shareware. It consists of three volumes, with only the first volume distributed as shareware, and the rest available commercially. The volumes are:

    • Volume I: Caves of Thor
    • Volume II: Realm of Thor
    • Volume III: Thor's Revenge

    The source code of the game used to be available for U$195.00 (in 1990) directly from Todd Replogle. The game was discontinued, and it was later re-released as freeware by Apogee in December 2005.

    The game includes PC speaker renditions of various classical music pieces, including Flight of the Bumblebee by Rimsky-Korsakov, two preludes from the Well-Tempered Clavier by J.S. Bach, and Solfeggietto by C.P.E. Bach.

    Trek Trivia

    Trek Trivia
    Developer(s) Apogee Software
    Publisher(s) Apogee Software
    Designer(s) Scott Miller
    Platforms MS-DOS
    Release date(s)
      Genre(s) Educational
      Mode(s) Single-player

      Trek Trivia is a trivia video game about the Star Trek TV series, written in Turbo Pascal 5.0 for MS-DOS and published by Apogee Software. The game consists of ten volumes each featuring 100 multiple choice questions related to Star Trek. Questions randomly chosen from the volume's database are sequentially presented to the player, who responds by selecting a numbered response from a list. For each correct answer, the game reveals a bonus Star Trek fact. Players begin the game with three credits; every ten correct responses earn the player an additional credit, but each incorrect response costs the player one credit.[24] When the player runs out of credits or has attempted all 100 questions, the game ends and the player's level of Star Trek knowledge is ranked on the basis of how many questions were correctly answered. The game's look and feel is largely text-based, but multicolored ASCII line graphics and text are used to enhance the presentation.

      Trek Trivia was marketed via the Apogee model. Only the first volume was freely distributable as shareware; the remaining volumes were commercial products which could be purchased directly from Apogee. Apogee also sold the game's Turbo Pascal 5.0 source code which it marketed to "novice programmers trying to learn the 'tricks of the trade'"[6]

      When the Star Trek copyright holder Paramount discovered that Apogee was profiting from their intellectual property, they offered Apogee a license for the game idea. Apogee did not accept the offer because the license would have cost more than what Apogee was making on the game.[20] Therefore, Apogee discontinued the game, and they no longer retain any copyright or control over it.[21]

      Trivia Whiz

      Trivia Whiz
      Developer(s) Micro F/X Software
      Publisher(s) Apogee Software
      Designer(s) George Broussard
      Platforms MS-DOS
      Release date(s) 1988
      Genre(s) Educational game
      Mode(s) Single-player

      Trivia Whiz is a general trivia game written for MS-DOS, published by Apogee Software. It was originally published by George Broussard under Micro F/X Software, before he joined Apogee.

      Trivia Whiz was distributed as shareware. It consists of five volumes (named Volume 1 to 5), with only the first volume distributed as shareware, and the rest available commercially. Each volume has 100 multiple choice questions on a large variety of topics.

      The game was discontinued, and it was later re-released as freeware by Apogee in December 2005.

      Word Whiz

      Word Whiz
      Developer(s) Apogee Software
      Publisher(s) Apogee Software
      Designer(s) Scott Miller
      Platforms MS-DOS
      Release date(s) 1988
      Genre(s) Educational game
      Mode(s) Single-player

      Word Whiz is a trivia game written for MS-DOS, published by Apogee Software. It consists of various questions about different English words.

      Word Whiz was distributed as shareware. It consists of four volumes (named Volume 1 to 4), with only the first volume distributed as shareware, and the rest available commercially. Each volume has 100 multiple choice questions, each one about a specific word.

      Word Whiz is written in Turbo Pascal 5.0 and the source code was for sale for $100.

      The game was discontinued, and it was later re-released as freeware by Apogee in December 2005. The source code for the game was released under GPL on March 20, 2009.[11]

      References

      1. 1.0 1.1 Lua error in package.lua at line 80: module 'strict' not found. This software catalogue was distributed as a README text file accompanying early Apogee releases.
      2. 2.0 2.1 Lua error in package.lua at line 80: module 'strict' not found.
      3. 3.0 3.1 In-game instructions. 2004 freeware release.
      4. 4.0 4.1 4.2 Lua error in package.lua at line 80: module 'strict' not found.
      5. 5.0 5.1 5.2 5.3 Lua error in package.lua at line 80: module 'strict' not found.
      6. 6.0 6.1 6.2 6.3 6.4 6.5 Lua error in package.lua at line 80: module 'strict' not found. This software catalogue was distributed as a README text file accompanying early Apogee releases.
      7. 7.0 7.1 7.2 Lua error in package.lua at line 80: module 'strict' not found.
      8. Lua error in package.lua at line 80: module 'strict' not found.
      9. 9.0 9.1 9.2 9.3 Lua error in package.lua at line 80: module 'strict' not found.
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      11. 11.0 11.1 11.2 Lua error in package.lua at line 80: module 'strict' not found.
      12. 12.0 12.1 Lua error in package.lua at line 80: module 'strict' not found.
      13. [1] In an interview, Jumpman Lives! designer Dave Sharpless states that this change of planetary setting was not a deliberate design choice.
      14. 14.0 14.1 14.2 Lua error in package.lua at line 80: module 'strict' not found.
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      20. 20.0 20.1 [2] Joe Siegler explains the rationale for not accepting a license agreement from Paramount
      21. 21.0 21.1 [3] "We do not retain any copyright or control on the following titles: Star Trek Trivia, Star Trek: TNG Trivia, and Jumpman Lives! (which means we don't care what you do with these three games - we don't have anything to do with them anymore)."
      22. Lua error in package.lua at line 80: module 'strict' not found.
      23. Supernova Instructions, 1998
      24. Lua error in package.lua at line 80: module 'strict' not found.

      External links