Unigine
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A screenshot from Unigine Corp's upcoming action game
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Developer(s) | Unigine Corp |
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Development status | Active |
Written in | C++, UnigineScript |
Platform | Windows, Linux, OS X, PlayStation 3, Android, iOS |
Type | Game engine |
License | Proprietary |
Website | unigine |
Unigine is a proprietary cross-platform game engine, developed by Russian software company Unigine Corp. Apart from its use as a game engine, it is used for virtual reality systems, serious games and visualization. The strongest feature of Unigine is its advanced renderer which currently supports OpenGL 4.0 and DirectX 11.[1] An updated Unigine SDK is released monthly.[2]
Unigine tech demos are included as part of the Phoronix Test Suite for benchmarking purposes on Linux and other systems.[3] A trial version of the engine, called the "Evaluation Kit", is provided to companies working on commercial projects.
Contents
UNIGINE 1
The last update is released on July 07, 2014.
Platforms
Rendering
API
- C++
- UnigineScript
Serious game features
- Double precision of coordinates (64 bit)
- Multi-channel rendering
- Stereoscopic 3D
- Anaglyph
- Oculus Rift
- Nvidia 3D Vision
- Separate images output
- Support of multiple output devices with asymmetric projections (e.g. CAVE)
- Support for multi-monitor output
- Zone-based background data streaming
Other features
- Support of Shader Model 5.0 with hardware tessellation and DirectCompute (as well as OpenCL)
- Advanced visual effects: screen space ambient occlusion (SSAO), real-time global illumination
- Physics module (collision detection, rigid body physics, dynamical destruction of objects, rag doll, cloth, fluid buoyancy, force fields, time reverse)
- Terrain and vegetation engine
- Scripting via UnigineScript programming language (object-oriented, C++ like syntax)
- Built-in pathfinding module
- Interactive 3D GUI
- Video playback using Theora codec
- Audio system based on OpenAL
- Visual world editor
UNIGINE 2
Originally released on October 10, 2015. The current version is 2.1.1.
Platforms
Rendering
- DirectX 11
- OpenGL 4.x
Shader languages:
API
- C++
- C#
- UnigineScript
Serious game features
- Support for large scenes:
- Double precision of coordinates (64 bit)
- Zone-based background data streaming
- Support for geo-coordinates
- Support for various image output schemas:
- Multi-channel rendering
- Support for multi-monitor output (video wall)
- Stereoscopic 3D
- Anaglyph
- Oculus Rift
- Nvidia 3D Vision
- Separate images output
- Quad Buffered Stereo
- Multiple output devices with asymmetric projections (e.g. CAVE)
- Support for VRPN protocol
- Support for motion tracking hardware
- Support for OpenFlight data format
- Support for HAL/DIS protocols
- Support for CIGI protocol
Development
The roots of Unigine are in the frustum.org open source project,[4] which was initiated in 2002 by Alexander "Frustum" Zaprjagaev, who is a co-founder (along with Denis Shergin, CEO) and CTO of Unigine Corp, and the lead developer of the Unigine engine. The name "Unigine" means "universal engine" or "unique engine".[citation needed]
Linux game competition
On November 25, 2010, Unigine Corp announced a competition to support Linux game development. They agreed to give away a free license of the Unigine engine to anyone willing to develop and release a game with a Linux native client, and would also grant the team a Windows license.[5] The competition ran until December 10, 2010, with a considerable amount of entries being submitted. Due to the unexpected response, Unigine decided to extend the offer to the three best applicants, with each getting full Unigine licenses.[6] The winners were announced on December 13, 2010, with the developers selected being Kot-in-Action Creative Artel (who previously developed Steel Storm), Gamepulp (who intend to make a puzzle platformer), and MED-ART (who previously worked on Painkiller: Resurrection).[7]
Unigine-based projects
There are currently 100+ licensees of Unigine. Since a lot of them are from VR and simulation industry (including military ones) they are mostly under NDAs, thus publicly unavailable.[8] Unigine Corp itself has released several projects based on Unigine.
Games
- Released
- Cradle
- Oil Rush - released for Windows, Linux and Mac OS X in 2012
- Syndicates of Arkon - released for Windows in 2010
- Tryst - released for Windows in 2012
- Petshop - released for Windows and Mac, featuring web-player in 2011
- Demolicious - released for iOS in 2012
- Upcoming
- Relics of Annorath
- Dilogus: The Winds of War
- MMT Online - playable demo available for Windows and Linux
- The Dreamers
- Kingdom of Kore - action RPG for PC (in future for PS3).
Simulation and visualization
- ACTISKU (3D visualization solution for digital marketing and research applications)
- The visualization component of the analytical software complex developed for JSC "ALMAZ-ANTEY" MSDB", an affiliate of JSC "Concern "Almaz-Antey"[9]
- Real-time interactive architectural visualization projects of AI3D[10]
- Magus ex Machina (3D animated movie)
- Heaven benchmark (the first DirectX 11 benchmark)
- Tropics benchmark
- Sanctuary benchmark
- Valley benchmark
References
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External links
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