Virtual Pinball

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Virtual Pinball
File:VirtualPinballUSBoxShotGenesis.jpg
Packaging for the Genesis version.
Developer(s) Bill Budge
Publisher(s) Electronic Arts
Designer(s) Nick Corea
Bill Budge
Jim Simmons
Platforms Mega Drive/Genesis
Release date(s)
    Genre(s) Arcade game (pinball)
    Mode(s) Single-player
    Multiplayer (up to 4 players)

    Virtual Pinball is a video game that plays as an electronic version of pinball. One to four players can choose from either 29 pre-made games or design one using the in-game editor tools. Designing options include ten different backgrounds and six themes. You also get to choose where objects are placed, the style of music, and the ball speed. Up to ten personal games can be saved. It was released for the Mega Drive/Genesis.

    Virtual Pinball is an update/sequel to EA's 1983 title, Pinball Construction Set.

    Gameplay

    General gameplay

    A player will start with four balls. Once a game is started a ball is placed in the launcher. The ball is launched by pressing and holding the A button, with the time held determining the power of the launch. All left flippers are controlled by the D-pad, while all right flippers are controlled by the C button. Hitting B will nudge the table, and can be used in conjunction with the D-pad to nudge in a certain direction.

    Modes of play

    Play Mode Menu allows you to play the 29 existing games, go to the blueprint plans, or play one of the ten user created games. It also allows you to change the Game theme, Parts theme, Board background, Skill level, ball action, and music.

    • Workshop Mode allows you to select a blank game where up to 256 parts can be placed anywhere on the board. These parts include Bumpers, Flippers, Walls, Kick Walls, Targets, Tracks, Specials, Launchers, Blasters, and Grabbers. All of these items are related to items found on a real table.

    Scoring

    Ball contact or accomplishments in the game increase the score. Point values are as follows.

    Parts Point Values
    Small bumpers 100
    Kick Walls 100
    Spring 100 top surface
    Rollovers 100
    Sling Shots 100
    One Way Gate 100 top surface
    Large Bumpers 200
    Ghost Ball 1,000 on release
    Spinner 1,000 for each revolution
    Drop Targets 5,000
    Moving Targets 5,000
    Pegs 5,000
    Tracks 5,000 on entry
    Worm Hole 5,000 on entry
    Kick Hole 10,000 on entry
    Jackpot 1,000,000 when active

    References

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