Bulletstorm

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Bulletstorm
Bulletstorm.jpg
European box art
Developer(s) People Can Fly
Epic Games[1]
Publisher(s) Electronic Arts
Director(s) Adrian Chmielarz
Producer(s) Tanya Jessen
Designer(s) Cliff Bleszinski
Programmer(s) Tim Sweeney
Lukasz Migas
Artist(s) Chris Perna
Andrzej Poznanski
Writer(s) Rick Remender
Composer(s) Michał Cielecki
Krzysztof Wierzynkiewicz
Engine Unreal Engine 3[1]
Platforms Microsoft Windows, PlayStation 3, Xbox 360
Release date(s) NA 20110222February 22, 2011
AUS 20110224February 24, 2011
EU 20110225February 25, 2011
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Bulletstorm is a 2011 first-person shooter video game made by Polish developer People Can Fly and the American company Epic Games,[1] and is published by Electronic Arts for the PlayStation 3, Xbox 360 and Microsoft Windows. The game was released on February 22, 2011 in North America and on February 25, 2011 in Europe.[2]

The game is distinguished by its sense of style and crass humor, rewarding players with points for performing increasingly ludicrous and creative kills. Bulletstorm does not have any competitive multiplayer modes, preferring instead to include cooperative online play as well as score attack modes.

Upon release, the game received positive reviews from critics who praised the game's graphics and action, but garnered controversy. Bulletstorm was commercial failure for both Epic Games and Electronic Arts.

Plot

Bulletstorm takes place in the 26th century, where the universe is run by the Confederation of Planets. Star General Sarrano sends his secret black ops team, the Dead Echo team - made up of leader Grayson Hunt (Steve Blum), Ishi Sato (Andrew Kishino), Rell (Chris Cox), and Doc Oliver (Robin Atkin Downes) - to do his dirty work. Following Sarrano's orders and assassinating those whom they believe are criminals, Dead Echo kill a man known as Bryce Novak, but soon discover he was a civilian reporter, documenting civilian deaths caused by Dead Echo. Grayson and his team realize they have been duped by Sarrano and desert, becoming space pirates on the run from Sarrano's forces. Ten years later, Grayson drunkenly attacks Sarrano's battlecruiser, the Ulysses, while near the planet of Stygia. Grayson rams the Ulysses, hoping to gain revenge on Sarrano. The ships collide, forcing both to crash land on the surface of Stygia. Ishi is critically wounded in the crash and Grayson and Rell are forced to find an energy cell to drive the ship's medical equipment. On the planet, a former popular tropical-like resort destination, the population has mutated into feral tribes and carnivorous plants. Grayson fights through to one of the Ulysses escape pods, and retrieves the escape pod's energy cell, as well as an "instinct leash." The leash, when worn, begins to provide him strange tactile information, such as points for each enemy he kills.

Grayson and Rell return with the cell, and while Ishi is under operation, the mutants attack their ship, killing Doc, Rell, and leaving Ishi a disfigured cyborg. Grayson and Ishi, the only survivors, decide to work together to get off the planet, despite Ishi's disapproval of Grayson's thirst for revenge. The instinct leash leads Grayson to another escape pod, where they find Trishka (Jennifer Hale), a Final Echo soldier who agrees to work with Grayson and Ishi, but only after they rescue Sarrano. As they battle through the ravaged city, Trishka explains that Stygia has been used by Final Echo as a sort of training grounds, with the instinct leashes the soldiers wear as a means of ranking those within the test; those that scored kills would be the only ones that could get ammunition and other supplies to survive. When Grayson learns that Trishka was Novak's daughter, he tells her that Sarrano was responsible for her father's death, but claims he does not know who actually killed him. The three make their way to the top of a skyscraper where Sarrano's pod landed. Trishka accuses Sarrano of her father's death, but he simply pushes her off the side of the building. Sarrano then warns Grayson and Ishi that there is an armed "DNA bomb" on the Ulysses that will wipe out all life on the planet, and they must go and disarm it, as his rescue ship will not arrive in time. As they travel underground, Sarrano explains that prison convicts were used as the labor force to maintain the planet; they rebelled when toxic byproducts, created by the planet's solar radiation shields, were dumped in the underground prison. The convicts destroyed the shields, exposing the entire population to mutating radiation.

Aboard the Ulysses, Sarrano tricks Grayson and Ishi into arming what was actually an inert bomb, and leaves them to die. As fire breaks out aboard the fallen ship, the two are saved by Trishka, who survived the fall by catching a power line on her way down. The three race to where Sarrano's rescue ship is landing and manage to get on board. They make their way through Sarrano's elite troops and eventually face Sarrano alone. Trishka demands to know who actually killed her father, and Sarrano reveals Grayson's squad carried out the order. As they talk, Sarrano hijacks Ishi's computer systems with his own leash, forcing Ishi to turn on his friends. Grayson manages to break Sarrano's control of Ishi, and Ishi sacrifices himself to save Grayson. Grayson then impales Sarrano on the wall of a ship, leaving him for dead, but Sarrano performs one final act: ejecting Grayson, Trishka and several of his men from the ship back onto the planet. Grayson and Trishka race back to the Ulysses where one escape pod remains unlaunched; they are able to board it and escape into low orbit, propelled into space by the explosion of the DNA bomb. Grayson and Trishka have a short chat in the escape pod concerning Grayson's revenge, the loss of his team, and Sarrano's escape. The scene fades after Trishka asks Grayson what he is going to do about Sarrano escaping.

In a post-credits scene, it is revealed that Sarrano was revived, now a cyborg like Ishi, and Ishi has also been revived now under Sarrano's control.

Gameplay

Screenshot of the "skillshot" system

As a first-person shooter, Bulletstorm focuses on combat, both with firearms and melee attacks. There are a variety of fictional firearms available, although the game also places heavy emphasis on kicking enemies and using the energy leash.

The weapons range from a pistol to a cannon that shoots a bolas weighted by grenades. The player can aim down the weapon's iron sights or optical sights for increased accuracy. Each weapon has an "alternate fire" mode which uses charges; for example, the assault rifle's alternate fire is a single blast of bullets that destroy almost everything in its path. Much of the story and gameplay revolves around the "energy leash", a rope of energy projected from a device on Grayson's left hand. The leash allows him to pull enemies towards him, activate certain devices and traps, and slam down a ball of energy that launches all nearby enemies into the air. The player can also kick enemies and run and slide into them. If an enemy is launched into the air from the whip or by being kicked, the enemy goes into slow motion to allow the player more opportunity to perform skillshots.

One of the game's unique features is the "skillshot" gameplay system, which rewards the player for killing opponents in the most creative and destructive ways possible, from killing an enemy in midair to pushing an enemy into a carnivorous plant to executing an enemy after shooting him in the testicles. The more complicated or unusual the skillshot, the more points players acquire. The points are used to purchase weapons and upgrades. The weapons are unlocked at set points throughout the game, and after a weapon has been "re-armed" by purchasing it, a "charge shot" for the gun is unlocked at another set point. Points are used as currency at "dropkits" scattered across the planet, which the player can use to replenish munitions. The dropkits include a gun shop, a skillshot checklist, and gameplay statistics. The player cannot upgrade their weapons, but can equip different guns, purchase ammunition, upgrade the amount of ammunition they can carry, and even purchase special-ammunition "charges". The player can equip up to three weapons, the assault rifle being the default weapon; it is always equipped, and is considered the main prop weapon in cutscenes. Bulletstorm uses a recharging health system, in which damage to the player is reflected by the screen turning red, and the player quickly returns to full health when not taking damage.

Development

Development began in June 2007.[3] In 2008, Electronic Arts announced that it would be publishing a new IP from independent game developer Epic Games.[4] A trademark for the name "Bulletstorm" was revealed when game developer People Can Fly filed a trademark for the name in December 2009.[5] Epic Games designer Cliff Bleszinski was originally scheduled to announce the game alongside Gears of War 3 during an appearance on Late Night with Jimmy Fallon on April 8, 2010. However, his appearance was delayed to April 12, 2010 after his slot was taken by pop singer Justin Bieber.[6] Soon after Bleszinski announced on social networking website Twitter that he would be announcing two games on the show on April 12, 2010.[7] However, the game was revealed before the scheduled appearance when gaming magazine Game Informer released its May 2010 issue which revealed the game on its cover.[2]

On December 17, 2010, two months prior to its release, Epic Games announced that there would be a limited edition for Bulletstorm exclusively for Xbox 360 known as the Epic Edition. The Epic Edition includes bonus in-game content for Bulletstorm when playing online, including 25,000 experience points, visual upgrades for the leash, Peace Maker Carbine, boots and armor as well as access to the multiplayer beta of Gears of War 3.

On January 14, 2011, Electronic Arts announced that a demo of the game would be available on January 25, 2011 for the Xbox 360 and on January 26, 2011 for the PlayStation 3.[8] No demo was announced to be planned for the PC, which was described as odd by some reviewers, especially for an unproven video game franchise.[9] It was remarked that Mark Rein, vice president and co-founder of Epic Games, previously described Bulletstorm as "a full-blown, oh-my-god amazing PC game".[10][11] Following this announcement, Cliff Bleszinski, producer for the game, wrote a tweet on January 14, 2011 about how the demo was only for PlayStation 3 and Xbox 360, which was considered by game reviewers as a way of making fun of PC players.[12][13][14][15] Both Mark Rein and the official developer blog later stated that a PC demo would still happen.[16][17] The PC demo was finally released on April 4 on Steam and Games for Windows – Live, and featured the same level as the console versions.[18]

On January 30, 2011, Destructoid discovered that the Electronic Arts disclosure page for the game announced that a permanent internet connection was required to play.[19] Adrian Chmielarz, a designer at People Can Fly, denied it on his Twitter page.[20]

Marketing

In January 2011, a viral video for Bulletstorm was released, parodying the Halo 3 "Believe" diorama.[21] Television advertisements were aired on major networks and blocks such as Spike TV and Adult Swim. This was followed up in February with the release of Duty Calls, a free downloadable PC game that parodies the Call of Duty series, as well as general first-person shooter clichés.[22] Film director John Stalberg, Jr. was hired to shoot two short films and four 30 second commercial spots that aired on the game's launch program on G4 network. The short films star R. Lee Ermey and comedian Brian Posehn.

Downloadable content

Gun Sonata

On February 22, 2011, Electronic Arts announced Gun Sonata, the first downloadable content (DLC) for Bulletstorm.[23][24] The DLC was released on April 14, 2011 on PlayStation Store and Xbox Live Marketplace,[25] and on May 19, 2011 on Games for Windows Marketplace.[26] The content includes three "Anarchy" maps, two "Echo" missions and two "Leash" colors and adds five achievements/trophies (on Games for Windows – Live/Xbox Live and PlayStation Network, respectively).

Blood Symphony

Blood Symphony was released on June 10, 2011 on Games for Windows Marketplace and Xbox Live Marketplace, and in July 2011 on the PlayStation Store.[27][28] The content includes 2 "Echoes" maps, 3 "Anarchy" maps, a new mode called "The Ultimate Echoes" and five additional achievements/trophies.

Reception

Critical

Reception
Aggregate score
Aggregator Score
Metacritic (X360) 84/100[30]
(PS3) 83/100[31]
(PC) 82/100[32]
Review scores
Publication Score
1UP.com B-[33]
CVG 9.1/10[29]
Edge 9/10
Eurogamer 9/10[34]
Game Informer 9.25/10[35]
GameSpot 8/10[39]
GamesRadar 10/10[37]
GameTrailers 8.6/10[38]
IGN 8/10[40]
VideoGamer.com 9/10 [41]
X-Play 4/5 stars[36]

Bulletstorm has received positive reviews from critics. The game scored 9.1/10 from CVG,[29] 8/10 from IGN,[40] 9/10 from Eurogamer,[34] 9.25/10 from Game Informer,[35] 10/10 from GamesRadar.[37] and 8/10 from Jeuxvideo.fr.[42]

Game Informer's Tim Turi gave Bulletstorm a 9.25/10, praising the game's degree of character control, which he compared to Mirror's Edge. He also praised the game's darkly humorous storyline, calling it a "goofy sci-fi romp that doesn't deserve to have its cut-scenes skipped", and also liked Bulletstorm's complex Skillshot-based combat and weapons system, praising them as very creative. However, he criticized the game's lack of multiplayer maps and the final hours of the campaign, calling it "stale".[35] Eurogamer synthesis of the game was that it was "an astonishingly clever game folded up inside an exquisitely stupid one".[43]

However, several reviewers criticized the game design. For example, 1UP.com and The Escapist judged that the plot was overly serious considering the focus put by the designers on the gameplay, "dragging the game down."[44][45] Others considered that the multiplayer part of the game was limited and "gets tiresome".[46] NoFrag found the plot fairly conventional and the dialogues not really funny, and the end of the solo campaign "sugary" contrary to the developers which said that the game was not taking itself too seriously.[47] The game was also using too many quick time and scripted events for their liking, often breaking the flow of the gameplay.

Sales

As of July 25, 2011, Epic Games declared that they had failed to turn a profit on the game.[48] Bulletstorm sold just under 1 million copies.[49] A sequel was planned but was later cancelled.[50]

While the final sales numbers were disappointing to both EA and Epic Games, the game has garnered a cult following in the years after its release. Video game podcast site RageSelect declared it "One of the most underappreciated games of the last five years."

Controversy

On February 8, 2011, the game came under scrutiny by Fox News through an article on their website[51] by John Brandon and later on February 20, 2011 through their televised broadcast and another article.[52] Alongside the panel of Fox News was psychologist Carole Lieberman, who claimed "The increase in rapes can be attributed in large part to the playing out of [sexual] scenes in video games." To support this claim , Lieberman referred to eight sources. Rock, Paper, Shotgun analysed Lieberman's claims, and found only one of eight sources she provided had anything to do with the subject at hand.[53]

References

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External links

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