Steve Polge
Steven Polge is a computer game programmer, the main coder behind the Unreal series of games, developed by Epic Games. Polge was hired by Epic in 1997 after creating the Reaper Bots for Quake.[1][2] In addition to programming on the franchise, he served as lead designer on Unreal Tournament 3,[3] and has been credited on other Epic titles such as Gears of War, Shadow Complex and Infinity Blade.
Prior to starting in the game industry, he worked at IBM in the Networking Hardware Division for more than 6 years after getting his master's degree in Computer Engineering.[4][5]
Steve is currently working on a new, free and crowdsourced Unreal Tournament title.[6][7]
Video game credits
- 1998 – Unreal
- 1999 – Unreal Tournament
- 2002 – Unreal Tournament 2003
- 2002 – Unreal Championship
- 2003 – Unreal II: The Awakening (engine programming)
- 2004 – Unreal Tournament 2004
- 2005 – Unreal Championship 2: The Liandri Conflict
- 2006 – Gears of War (additional programming)
- 2007 – Unreal Tournament 3
- 2009 – Shadow Complex (engine programming)
- 2010 – Infinity Blade (engine programming)
- 2011 – Infinity Blade II (engine programming)
- 2011 – Gears of War 3 (engine programming)
- 2011 – Bulletstorm (additional gameplay programming)
- 2013 – Gears of War: Judgment (engine programming)
- TBA – Unreal Tournament
References
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External links
Interviews
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